Games are at the point of being boring and stupid. Let’s come to this conclusion together here, because it needs to be as out in the open as it can be. They are simulacra; copies of a copy of a copy of a copy. Someone did something cool in a game over ten years ago and we are now Bill Murray waking up every day to relive the same scenario, shoot the same goons, watch the same explosions and wear the same armor.
This is why Telltale’s The Walking Dead is important. This is why Telltale is important.
People like to complain that Telltale are putting out “non-game games,” but when the alternative is space marines or straightforward zombie shooter/survival games, I’d take a non-game over a “game” any day. I hate zombies, I think that the genre is tired, boring, trite and ridiculous. I hate those games that puts you on a server somewhere in the Eastern bloc and has you survive or be wacky and realize that the humans are the real threat.
George Romero has been saying that for ages now, man. It’s not new.
Telltale’s The Walking Dead does zombies in a way that is unique, interesting and focuses more on the situations and character interactions than smashing zombies. You know why? Because there are so many zombie smashing games out there in the wilderness trying to sell you on their uniqueness, or how real their experience is, when none of it feels any different.
This trailer gave me chills. That’s a sign of good art, it’s a sign of successful art. It’s something that videogames aren’t doing anymore. This is amazing. Next week Amid the Ruins drops, so don’t miss out on one of the best game series in many, many years. This is someone taking a risk to do something different in a sea of sameness and it’s beautiful.