More Chivalry content is definitely a good thing, but was it going to just be reskinned classes using similar weapons on similar maps? The answer is no, that it is actually a lot different, with a lot of refinement gone into the gameplay. The blocking and parrying requires a bit more precision now, but on the flipside the way that strikes connect is different as well. Before, in Chivalry, as long as the weapon connects it does pretty much the same amount of damage every time. This led to stuff called “dragging,” where you’d load up a swing and then drag your mouse away from your opponent to delay the swing and throw off their block. By the time the swing connected it was usually near the end of the animation but did the full amount of damage.
It was kind of a bummer, but you get used to dealing with it. In Chivalry: Deadliest Warrior the portion of the swing that connects is now vital to how much damage that it deals. If you connect in the beginning of a swing or near the end it won’t have the same power as connecting at the sweet spot mid-swing, which makes the game a whole lot more balanced. There is also the fact that there are a bunch of new classes, which are made up by different kinds of historical warriors.
This time around you have Knights, Samurai, Ninjas, Pirates, Vikings and Spartans. Each class has its own strengths and weaknesses, as well as unique weapons to said class. Knights can carry huge broadswords, one handed swords with shields as well as mauls and crossbows. Samurai have their swords, long weapons like nagintas or a longbow. Ninjas have swords, bo staffs, hand claws and of course shurikens, smoke bombs and the coolest, the temporary stun metsubushi eggs. Vikings have your standard swords, axes and hammers but have the ability to throw literally everything at the enemy as well as very quick combos while dual-wielding. Pirates and Spartans are the two more specialized classes, as Pirates have a pistol or a blunderbuss, which makes them deadly at medium range, but are slow to reload. They have standard swords and stabbing weapons as a secondary, but they aren’t very powerful or have much range. Then the Spartans use the standard Spartan spear and shield combination while having a shield and short sword as a secondary.
It might sound odd, but it turns out to be incredibly well-balanced. So anyway, the full game is due out on November 14th, but you can now “pre-order” the game on Steam for $14.99 right now which gives you access to the beta. It’s still a bit buggy at times, but it’s incredibly fun.
The game is still stiff, and melee combat isn’t everyone’s cup of tea, but for $14.99 you will have a bunch of fun with this game. Where else can you realistically say: “I was chasing down that knight, then a crew of ninjas jumped down from the cliff to attack me, but they were distracted by the vikings and samurai coming from their flank, so I killed a pirate and ran away.”
Nowhere. Nowhere else can you say that. Except maybe somewhere in Burbank, California. Jason Nawara