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A Lesson in Street MMA: What the audience wants, the audience gets

Back in the days when the youth armed rolls of quarters like AK-47s in Palestine, there was a little coin-op arcade game called ‘Pitfighter.’ For some out there, you can rekindle found memories of repeatedly slamming your palm to execute a two-button combo only to be knocked out by a dude named ‘Buzz’ with some incomprehensible jab. That was the nature of early 90s gaming. Physics engines were non-existent in those days. Sir Issac Newton would have been disgusted.

The most notable element about Pitfighter aside from the random knives that God apparently dropped from the sky, was undeniably the audience participation. If you got too close, they would literally shank you back into position. Falling down near the crowd meant a soccer kick delivered directly to your dome. In short, what the audience wanted, the audience got — similar to this lesson in Street MMA. [Source]

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