It must be an interesting feeling to have a job that is featured in a videogame. Detectives probably love LA Noire, surgeons come home after a tough 30 hour shift and pop in some Trauma Team. Tim Kennedy gets to snipe in (insert first person shooter game here) and be in EA MMA, then he probably throws in some Cooking Mama to unwind.
Sometimes I wish I had a simulation tool/videogame of my workday at MiddleEasy, but the more I think about it, the last thing I would ever want to do is play a simulation of me staring at a blank screen eating cookies until I can think of something that only I will think is funny. The only redeeming section of this MiddleEasy employee simulation would be the bonus levels that involve a Matt Horwich voiceover discussing the increasingly expanding universe during gameplay that is a lot like Geometry Wars. Which very accurately describes almost every lunch at the offices.
Diego Sanchez uses UFC Undisputed as a tool to help him visualize his victories in the Octagon. ESPN discussed this subject with him.
“When the first UFC game came out, I never even dreamed being in such a realistic game, the game is so realistic looking that I do my late night training by getting on my PlayStation 3 and fighting my opponent 20 times in the game. That way I’m able to see myself knocking him out over and over again.
It’s a visualization tool for me where you’re seeing it, you’re feeling it and you can already have that knockout in your mind. As long as you go in and do the work and train, when you get in and fight, you’ve already seen what can happen, so it’s more realistic that it will happen.”
“I usually win at least 17 out of 20,” “I win most of them, but sometimes I get my butt kicked because I’m tired, so I just turn it off. That’s the great thing about the game. If I’m losing, there’s always the power switch and I can start over and I never feel any pain.”
If THQ is reading this, please put the ‘YES!’ cartwheel in Undisputed 3. Also the cartwheel kick.