It’s been public knowledge for a while now that the Xbox One is struggling to match the output and framerate that some games are getting on the PlayStation 4 right now and a lot of people have been pointing fingers at the 10% of the GPU that was reserved for the Kinect. I mean, 10% of the GPU reserved for the Kinect seems like an awful lot. It was 2% for voice recognition and 8% for video recognition, which some developers have cited as a bit of a hurdle, it being Microsoft’s way to try to really push Kinect integration.
Well, according to rumor, Microsoft is going to be revising this in short order, instead turning it into just 2% of the GPU power reserved for voice commands, which the Xbox One relies upon, as opposed to the full 10% for voice and motion controls. The other 8% will be freed up and developers will be allowed to allocate it wherever they wish, which seems like a no-brainer and a step in the right direction. I’m not sure if this 8% will make a huge impact or anything, so don’t expect games you already have to be in full 1080p at 60 frames per second now, but for future games it could be mean great things. [Source]